The creature will use Harbinger's Step, an ability equivalent to Cloak and Dagger but with an AOE curse upon landing, to reposition itself on higher ground throughout the fight.The Harbinger will often use this to reposition its zombies to more advantageous positions. The Harbinger's Forgiveness ability is a non-damaging teleport that can only be used on its allies.Several zombified Magisters wander around nearby and will support it in combat.This, combined with its minuscule Action Point (AP) cost for its moves, means it can often kill players below level 14 with its first turn. The Harbinger of Doom has a massive 51 Initiative, making it incredibly difficult to deny it the first move in combat.Level 15 unidentified loot and a random amount of gold.The quest can be started by speaking to Almira, who is a short walk from the Harbinger's location.
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